Rules of Competition

  • Each club must be under the control of a Team Manager.


  • Athletes must not report for events until their age group is called over the PA system.


  • All athletes must wear the correct Club Uniform with their age group tag firmly attached to the front of their top in a clearly visible position.


  • Mobile Phones:    Athletes are not permitted to use mobile phones while at their competition venues.  Non-compliance may result in disqualification from that event.


  • On leaving an event athletes should report back to their Team Manager in their Club area.


  • Misbehaviour of athletes will be reported to their Club Team Managers.


  • Only designated officials and competitors will be permitted on the arena.  Any infringement of this rule may result in penalties on an athlete or their club.


  • Any general complaint regarding officials, program etc. will only be considered if made in writing and forwarded to the Centre Secretary no later than seven (7) days after the competition concerned.


  • During normal programs athletes who arrive late for an event may only join in at the stage the event is at, ie, they are not given any turns that they have missed out on, and may not take part after a last round of attempts is completed or a final heat is called.


  • Children in the U9 – 16 age groups may be eligible and are encouraged to nominate themselves to represent the Dandenong Centre in events such as State Relay Championships.  In some instances it may be necessary for a selection process to take place as nomination does not automatically guarantee inclusion in a team.


Please Note:   Athletes who are selected in team events may be excluded from nominating for future representation if they do not fulfill the Centre’s requirement for training and participation.  For Relay Training, children are required to attend training at least once a week.



  • Footwear:  must be worn at all times.


  • Spikes:          may be used by Under 12, 13, 14, 15 and 16 age groups in:
  1. Track events run entirely in lanes, excluding relay events
  1. Jump pits (not High Jump)

      Maximum length of the spike shall not exceed             7mm.  If using spikes, athletes must comply             with the following rules:

  1. Spikes shall not be worn outside the relevant competition area
  1. Spikes must not be put on until the athletes have been allocated their heats

(c)After receiving their ticket at the completion of their event, the athletes must remove their spikes immediately (in the designated change area)

  1. Spikes must be carried in a spike bag at all times when not being worn
  1. Events will not be held up while athletes are changing shoes.
  1. Any athlete failing to comply with these rules may be denied permission to wear them for the remainder of the season
  1. Spike Rules may be modified for Special Meetings or Centre Championship


  • No competitor may compete in a higher age group except by invitation.


  • Rules for special athletic meetings will be notified, eg, Open Days


  • In the event of inclement weather, a decision to cancel will be made as early as possible.  Where time permits clubs will be notified.  Once the program has commenced, the decision to cancel remains with the Arena Manager.


  • All Clubs are required to supply officials.  Clubs failing to meet their obligations will be penalised in a manner as laid down by the Centre Executive.


          Additional officials will be called for as the                 need arises.

Rules of Events

Long Jump

  • A mat, normally carpet covered with damp sand, shall be used.  The trial is measured from the nearest break in the sand pit made by any part of the competitor to the toe end of the foot imprint on the mat.  The beginning of the tape is taken to the break in the sand and the distance measured to the tip of the foot-print on
  • the mat:
  1. For U6 the front (pit side) of the mat will be set 10 cm away from the sand pit (on the outer edge of the concrete strip surrounding the sand pit).
  1. For U7 the mat will be set on the 1/2 metre mark
  1. For U8 - 16 the mat will be set on the one (1) metre mark
  • The length of the run-up is unlimited.
  • If the competitor places any part of the take-off foot over the edge of the mat closest to the pit, the trial shall be declared a "no-jump".
  • If a competitor takes off before reaching the mat, a valid jump is recorded and shall be measured to the edge of the mat furthest from the pit.
  • If a competitor, when approaching the take-off mat, does not complete the jump and goes beyond the line of the back edge of the mat, the trial shall be declared a "no-jump".

Triple Jump

  • The triple jump is an action in 3 parts:
  1. The "hop" is made so that the competitor shall first land on the same foot as that which was placed on the mat during take- off.
  1. The "step" is completed by landing on the other foot.
  1. The "jump" is made by landing in the pit.
  • If a competitor on the "step" leg lands in the pit, they may elect to have another trial after requesting that the mat be moved back from the pit.  Please note that the mat can only be moved in increments of one (1) metre.
  • In all other aspects the rules of the long jump apply.
  • Athletes may request the mat to be set on the metre mark of their choice but this may be moved in the interests of the athletes' safety, at the jurisdiction of the officials on the venue.





High Jump

  • The competitor must take off from one foot only.
  • Knocking the bar from the supports, or breaking the plane between the uprights and below the bar with any part of the body without clearing the bar shall count as a failure.
  • Competitors may commence jumping at any height above the minimum height and may jump at their own discretion at the minimum or any subsequent.
  • Three consecutive failures at the same or different heights disqualify the competitor from further jumping.
  • Three "baulks" at any one attempt shall constitute a failure.



  • When the discus is "thrown", the trial is measured from the inside edge of the circle to the closest mark made by the discus along an imaginary line drawn through the centre of the circle.
  • In order for trial to be valid the discus must land within the prescribed 40 degree sector.
  • No part of the competitor (this does not include shoelaces) may be grounded outside the circle before the discus has landed.  The competitor must leave from the rear half of the circle in a standing position.
  • It is recommended that a competitor, after delivery, adopt a position in that part of the circle where they become stationary before leaving the circle from the rear half.




Rules of Events - Continued

Shot Put

  • Measurement of each trial is made from the inside of the plinth to the closest mark made by the shot, along an imaginary line through the centre of the circle.
  • No part of the competitor (this does not include shoelaces) may touch the circle or the ground outside the circle after commencing to make the put
  • A competitor must put the shot from the shoulder with one hand only.  At the time of commencing the put, the shot must be in proximity of the jaw and the hand must not be dropped below this position during the action of putting.  The shot must not be brought from behind the line of the shoulders.
  • In order for the trial to be valid, the above rules must be obeyed and in addition the shot must land within the prescribed 40 degree sector.  A competitor must leave from the rear half of the circle for the trial to be valid.



  • The javelin must be held at the grip.  It should be thrown over the shoulder or upper part of the throwing arm.  It must never be slung or hurled.
  • At no time during the throw, until the javelin is in the air, may the competitor turn completely around, so that their back is toward the throwing arc
  • To be valid the tip of the javelin must fall within the inner edges of the landing sector.
  • The measurement of each throw is made from where the tip of the metal head first strikes the ground to the inside edge of the arc along a line from the point of landing to the centre of the circle of which the arc is part.






Rules Of Starting

  • Laned Events
  1. On the command "ON YOUR MARKS" competitors step up to the starting line.
  1. On the "SET" command competitors will place their feet in the normal starting position (reasonable time will be allowed for competitors to become steady).  The starter will not fire the gun until all competitors are steady
  • Unlaned Events

The above rules apply with the exception of the "SET" command being omitted.  Competitors will be given reasonable time to become steady after the "ON YOUR MARKS" command.

  • General

A move from the starting position after steadying and before the gun is fired shall constitute a FALSE START or BREAK.  A second offence by a competitor will cause that competitor to be disqualified.

  • A crouch start should be used for U12 - 16 age groups for all events up to and including 400m.  Blocks will be provided by the Centre.


Running in Lanes, Steeple Chase & Hurdles

  • In laned events competitors must keep in their designated lane.  Failure to do so may result in disqualification.
  • In unlaned events, interference (jostling, cutting off) to other competitors may result in disqualification.
  • In steeple chasing and hurdling events, competitors shall attempt to clear the hurdles or obstacles.
  • Accidental interference which may arise as a result of a competitor falling or crashing over a hurdle cannot be protested.


        Walking Events

  • In walking unbroken contact with the ground must be maintained.
  • At each step the advancing foot of the walker must make contact with the ground before the rear foot leaves the ground.
  • During the period in each step in which the foot is on the ground the leg must be straight (not bent at the knee) for at least one moment, and in particular the supporting leg must be straightened in the vertical position.